

It was there in IV.Īt the beginning I couldn't ESC through the opening cutscene until it was about a minute into it or so. Seems like that should definitely be put back into Civ V. Apparently there is an auto save game button or something like that when you are starting the game but we didn't have that checked, so we lose our game. My experience with the game was 95% positive and 5% negative.Īfter we had played 100 turns or so it was time for bed so the host of our multiplayer game went to save the game. The chat box is MUCH better than in Civ IV, it has it's own box now instead of being part of the other notifications text. If your combat unit defeats that Barbarian before they get back to their fort, you RECAPTURE back your worker/settler. AWESOME feature: when Barbarians attack a worker or settler, they don't kill them they CAPTURE them and take them back to their nearest fort. You have to think about where you want to place your units, not just throw them all into one square. Combat feels more tactical than in Civ IV.
#Civilization v forum mod
I love the 1 unit per tile mechanic (although if you want your stacks of doom there is already a mod for that). As usual the tooltips are outstanding.Ĭombat is, in my book, the best enhancement to the franchise. The Civilopedia is great from my brief look at it. There are advisors that will try to help you along the way, you can use them or not. Civ V feels more accessible for new players and those who were like me with Civ IV. I played Civ IV a lot but never quite got to the point where I knew all the ins and outs of strategy. I like the fact that instead of using black for the unexplored regions, they use clouds. The visuals are stunning, I love the art design.

Since you didn't mention any specific problems you've heard about or explain what you mean by 'merits' I can't respond to your post except to give you my experience. Here's my experience with it after only a couple of hours of multiplayer with some friends:
